Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML 2.0 RC  (Read 127135 times)

0 Members and 4 Guests are viewing this topic.

Deftwun

  • Newbie
  • *
  • Posts: 27
    • View Profile
Re: SFML 2.0 RC
« Reply #15 on: April 16, 2012, 11:31:04 pm »
You were correct Laurent. Apparently my drivers were not installed correctly so I was stuck with Opengl 1.1. I reinstalled my video drivers and I now have OpenGL 3.3. Error messages gone life is good. Sorry for the false alarm.

eigenbom

  • Full Member
  • ***
  • Posts: 228
    • View Profile
Re: SFML 2.0 RC
« Reply #16 on: April 17, 2012, 10:03:54 am »
Hey awesome, well I'll be using this for Ludum Dare this weekend, so I'll let you know if I encounter any bugs! ;)

Good work Laurent and his minions/bug catchers!


Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML 2.0 RC
« Reply #17 on: April 17, 2012, 08:59:01 pm »
The tutorial for OS X / XCode is online
http://www.sfml-dev.org/tutorials/2.0/start-osx.php
Laurent Gomila - SFML developer

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Re: SFML 2.0 RC
« Reply #18 on: April 17, 2012, 09:13:56 pm »
The tutorial for OS X / XCode is online
http://www.sfml-dev.org/tutorials/2.0/start-osx.php

This is also a RC of the tutorial. Tell me if something that is not clear enough, should be developed, added, removed, ...

There is no french version yet; I'll write it after you gave me some feedback on this first draft.
SFML / OS X developer

mchung

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • Email
Re: SFML 2.0 RC
« Reply #19 on: April 17, 2012, 10:05:02 pm »
    // Create the window with the OpenGL 3.2 Context.
    window = new sf::Window(sf::VideoMode(800,600,32),"RadiumCoreCross",sf::Style::Close,sf::ContextSettings(24,8,4,3,2));
    std::cout << "OpenGL Version" << window->getSettings().ContextSettings::majorVersion << "." << window->getSettings().ContextSettings::minorVersion << std::endl;
    sf::ContextSettings settings = window->getSettings();
    std::cout << settings.majorVersion << "." << settings.minorVersion << std::endl;

It appears on osx lion where 3.2 opengl is supported the context isn't being set to 3.2 but rather 2.1 opengl instead?

Is 3.2 opengl supported for SFML 2.0 ?

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Re: SFML 2.0 RC
« Reply #20 on: April 17, 2012, 10:26:25 pm »
SFML / OS X developer

mchung

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • Email
Re: SFML 2.0 RC
« Reply #21 on: April 17, 2012, 10:31:03 pm »
http://www.g-truc.net/post-0411.html

That is incorrect OGL 3.2 is supported and I have used GLFW to render with it. I am on OSX Lion 10.3 of course. My guess is that this SFML does not support 3.2 for OSX Lion.

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Re: SFML 2.0 RC
« Reply #22 on: April 17, 2012, 10:31:56 pm »
did you click on the link I gave above and read the text ?  ;)
SFML / OS X developer

mchung

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • Email
Re: SFML 2.0 RC
« Reply #23 on: April 17, 2012, 10:35:00 pm »
Yeah I did 5 seconds ago haha thanks, awww man I really wanted to use 3.2 I guess Ill have to wait then =(

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Re: SFML 2.0 RC
« Reply #24 on: April 18, 2012, 11:54:04 am »
Laurent, some time ago you wanted to rename the CMake variable SFMLDIR to SFML_ROOT in order to avoid confusion with other (CMake-proposed) variables like SFML_DIR. Is that still a topic?
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML 2.0 RC
« Reply #25 on: April 18, 2012, 12:28:22 pm »
Quote
Laurent, some time ago you wanted to rename the CMake variable SFMLDIR to SFML_ROOT in order to avoid confusion with other (CMake-proposed) variables like SFML_DIR. Is that still a topic?
Yes, I'll probably do that for the final 2.0 release (I have other CMake renaming to do).
Laurent Gomila - SFML developer

Chuckleluck

  • Jr. Member
  • **
  • Posts: 52
    • View Profile
Re: SFML 2.0 RC
« Reply #26 on: April 18, 2012, 04:46:36 pm »
SFML 2!?


Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML 2.0 RC
« Reply #27 on: April 18, 2012, 08:48:48 pm »
Quote
Laurent, some time ago you wanted to rename the CMake variable SFMLDIR to SFML_ROOT in order to avoid confusion with other (CMake-proposed) variables like SFML_DIR. Is that still a topic?
Done.
Laurent Gomila - SFML developer

Serapth

  • Full Member
  • ***
  • Posts: 105
    • View Profile
Re: SFML 2.0 RC
« Reply #28 on: April 19, 2012, 01:38:47 am »
Does the move to SFML 2.0 decouple the OpenGL window stuff ( AKA, is it easier to port to ES 2)?

Regardless, congrats.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML 2.0 RC
« Reply #29 on: April 19, 2012, 07:54:39 am »
Yes, absolutely. But there are still important modifications left to do before SFML is 100% ready to be ported to OpenGL ES 2.
Laurent Gomila - SFML developer