If you pass 0,0 to the TransformToGlobal function then you get then position of the upper left corner of the object in screen coordinates, only if you haven't changed the object's center (using SetCenter).
If you passed 0, 0 to TransformToLocal, would you get the lower left corner of the object's bounding box in screen coordinates (assuming SetCenter was unchanged if that's needed)?
Edit:Or does this rather change a point on the object to and from the global, or world's, perspective to the local, or object's, perspective?
If the above is true, then how does rotation and scale affect the result of these functions?
Sorry for the bother, but I'm just trying to learn as much as I can about the SVN version of SFML before SFML 1.4 comes out.