I have used Sprites as my goto for drawing things for a while now, but haven't updated SFML much. Since the release candidate things like textures got added, and it got me thinking about what would be better to use; rectangleshapes or sprites? Are there any performance differences?
And another quick question, is there a way to get the point positions of a rotated rectangleshape? Global positions, so I don't have to calculate them manually but just get them based on how much the shape is rotated. I'm sure there's a way, or else how else are the points stored?