Hi,
For my dayjob I want to be able to consider using SFML as a basis of my projects. However, SFML is not available on my main target platforms IOS and Android.
So, I consider maybe helping with this, but I don't have much time to estimate correctly how much time it would take. Here is my question:
What have to be changed or developed in SFML to allow IOS and Android?
My current guess:
- re-implement platform-specific cpp
- some special work in CMake files? it's not clear to me what but I guess it depends on the target specificities?
- force using OpenGL ES instead of OpenGL?
Any help to make a consistent list of what work is required would help me decide if I can afford working on this (and giving back to the project/community, obviously).