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Author Topic: [sf::Texture] Load from buffer  (Read 1577 times)

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player931402

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[sf::Texture] Load from buffer
« on: May 02, 2012, 05:43:46 pm »
Hi guys!
I need your help, i hope i can find the solution!  ;)
I load from mysecretfile.dat my images in binary ( ios::in | ios::binary  | ios::ate ).
Im going to load first image and i have it in a  char *buffer.


How can  I export the "buffer" in a sf::Texture?

eXpl0it3r

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Re: [sf::Texture] Load from buffer
« Reply #1 on: May 02, 2012, 08:35:00 pm »
There are two possiblities:

Since I've never done that, I've no idea how you'll have to format the data to be read with on of the functions above but I guess the documentation and google should help you enough.
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player931402

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Re: [sf::Texture] Load from buffer
« Reply #2 on: May 03, 2012, 12:42:40 am »
ok, i dont understand how can I do this very well but ty! tomorrow i'll try!



Bye !

Nexus

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Re: [sf::Texture] Load from buffer
« Reply #3 on: May 03, 2012, 07:17:44 pm »
Just read the documentation, it's not a big step from char* to loadFromMemory() ;)
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