Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Asteroids Clone - Thanks!  (Read 3918 times)

0 Members and 1 Guest are viewing this topic.

echoside

  • Newbie
  • *
  • Posts: 1
    • View Profile
Asteroids Clone - Thanks!
« on: May 07, 2012, 05:34:44 pm »
Hey all i'm new to the forum but used some other people's help & support here to get some problems I needed answering when I was programming my first asteroids game in SFML C++, I must thank the creators of the SFML and the kind people on the forum!

So anyway here's a video of the near finished game (720p and fullscreen you can see the code):



If anyone would like the source code just give me a shout and i'd be happy to share it. Or if you have any questions regarding the game whether it be out of curiosity or if you're just interested coding your own, give us a buzz  ;)
« Last Edit: May 07, 2012, 05:38:01 pm by echoside »

Astrof

  • Full Member
  • ***
  • Posts: 135
    • View Profile
Re: Asteroids Clone - Thanks!
« Reply #1 on: May 07, 2012, 06:41:01 pm »
Based on the preview picture it looks beautiful! However the video won't load (says something about UMG copyright problems in this country or something).

Also I have a question: are those clouds dynamic or are they based off of an image?

iHope

  • Newbie
  • *
  • Posts: 35
    • View Profile
Re: Asteroids Clone - Thanks!
« Reply #2 on: May 08, 2012, 07:46:26 am »
Looks very good. I have also done an asteroids clone game. I never figured out how to actually "divide" those asteroids. How did you create asteroids, did you create a class for asteroid and used that class in vector?

thePyro_13

  • Full Member
  • ***
  • Posts: 156
    • View Profile
Re: Asteroids Clone - Thanks!
« Reply #3 on: May 08, 2012, 07:50:33 am »
Some UMG block thing. :(

The preview image looked very interesting though.

 

anything