So I have been upgrading my game from SFML 1.6 to SFML 2.0 and have noticed that my FPS has dropped from over a hundred (frame rate not limited) to a constant FPS of 10 in SFML 2.0. Ive been browsing the forum for solutions and tried them.
I am not using any polling events for the joystick.
I have the same result in Release as in Debug.
Is there something in SFML 2.0 that drastically changes FPS performance from SFML 1.6? Because all I have done really is change the code to fit the syntax of SFML 2.0.