UPDATE 6/11/2012:
Gameplay video showing new lighting experiment:
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Description:
Endaeva is a tale of death, rebirth, and evolution. It follows the progression of an alien race of creatures powered by the stars themselves. You are one of those creatures, a newborn, pitted to survive and grow among the old iterations. There is only one goal on your mind: become strong enough to be the first to journey towards the center of the largest glowing light in the sky.
This game is about possibilities without bounds. Most games limit you to a linear world and a controlled path. I wanted a game where there were no such restrictions. Where I could fly into the air and not hit an invisible wall; indeed, where I could fly from the ground into space and beyond. A game where the points of light in the sky were more than just points of light, but destinations to explore with intrigue. Where nothing is off limits, not even the most dangerous of objects. With this in mind, my game arose.
No one example can describe what I've already made and what I envision, but throughout my life I've been inspired by great classics such as Megaman X, Supermetroid, Digger, Castlevania, R-Type, Final Fantasy Series, Terranigma, and others.
Elements from many of those greats along with alot of my own unique ideas all come together in Endaeva.
If you like what you see, and would like to know more, I've began a kickstarter to raise funds for this game and get a feel for the interest of it:
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Here are some key, unique, interesting features:
Fully modular character system
Fully destructible, persistent universe, filled with worlds
Enemies that drop every component that they are, giving you the chance of acquiring it
Intriguing back-story. Though my game is not story-centered, I still want to make it make sense.
Massive variety of gear to loot and acquire -- and in my game, more loot means more enemies!
Depth of an RPG, complexity of a simulation, all with the simplicity of a shooter
Unique character progression
The ability to seamless transition from the ground to the sky -- NO loading, NO starmaps!
Great depth in items to equip, include: Base body, arms, guns, boosters, wings, engines, physical shields, energy shields, swords, hammers, bipedal legs, hover systems, wheel systems, and MUCH more not yet developed but planned.
Variety of stats, including: 6 damage types with unique properties and armor to match each, recovery, regeneration, health, salvage ability, and more.
The ability to not worry about all those stats and still have fun!
Gravity changes depending what world you're on, what location in the world you're on, and the environment. Yes - you can get things in orbit on smaller bodies. Yes, there is no gravity at the center of worlds. Yes, if you dig a GIANT hole, you can enter an endless loop falling through each side .
And much more!
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Most importantly, I would love feedback on the video I've shared and opinions on the ideas I'm integrating into this game.
I am posting here first because I am using SFML as my graphics library, and I wanted to express my great appreciation for such a wonderful library, and I am proud to be using it in my game!
Thanks, and I'm looking forward to hearing your feedback!
Thomas Pereira