Hi!
I'm trying to get my very first mini-engine together using the SFML.NET bindings and C#. I'm having trouble setting up a decent camera system though.
The "engine" (if it's even worth that name) I'm building is an ultra-simplistic tile engine. Using the View object I can implement a scrolling and zooming camera quite easily, I'm just having trouble making sure I only draw that which is in view (In other words, I'm having trouble determining what is actually within view. The drawing is simple).
I'm not asking for a complete solution or anything, but it would be nice if someone could point me in the right direction. I was unable to find examples of such implementations. If you did something similar in your project or know of some good examples , it would be awesome if you would share it.