Hi,
I just started using SFML and I am thoroughly impressed. =D
I am having a bit of a problem with the shaders though. It seems that after rendering a shader, when you render text, the texture that was passed to the shader doesnt render anymore.
My shader is just a basic vertex and fragment shader, no fancy stuff, just straight transform and compute the color.
Is there a rule of thumb when working with shaders that use textures? Based on the Shader class, the SetParameter function does not have a parameter to set the texture slot number, so 0 is always used. Could there be a conflict and the texture in the shader is overwritten?
Thanks,
r0undh0u53