Hi, I've been making a game with SFML 1.6 on Visual Studio 2008 (Windows 7 x64, "-s" libraries), and I'm having a minor problem.
While the game builds and plays just fine, a blank Win32 window shows up before the render window. It seems to do simple things (ie. if theres an error, it prints it), but there is really no use for it.
I installed it exactly according to the tutorial on the website (and just double-checked to make sure), and I don't think it's a problem with my code, because if I compile the Pong or PostFX samples, the window still appears, while it doesn't on the precompiled binaries.
I'm new to SFML (and C++ in general), so I'm sure it's a simple user error, but any help would be greatly appreciated.
Thank you!