Alright, so it is completely possible I'm doing something terribly wrong.. but here we go:
SFML version: 2.0 snapshot
OS: Windows 7 64-bit
IDE: Codeblocks
Compiler: MinGW32
If I try using SFML dynamically, it works fine. I don't get any errors or anything. However, if I try linking everything statically, I get the following errors found here:
PasteBinUnder project settings I have the SFML_STATIC in the #define tab thing. And under the linker settings I have these libraries added in this order:
sfml-graphics-s
sfml-audio-s
sfml-window-s
sfml-network-s
sfml-system-s
Since everything works dynamically, I'm led to believe the problem lies in the project settings, or the static .a files(possibly generated them wrong or something). I thought I followed two separate tutorials exactly, but similar errors, if not the same appeared both times.
Any ideas?