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Author Topic: [SFML 2.0] Getting mouse input/coordinates  (Read 5273 times)

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imcit

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[SFML 2.0] Getting mouse input/coordinates
« on: July 14, 2012, 08:43:31 pm »
Well, I'm trying to learn SFML, and I see that it used to be possible to do write:

"window->GetInput().GetMouseY();" 

but in 2.0, I can't see a replacement. 

Anyone care to let me know how I can get this same information in 2.0?

Nexus

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Re: [SFML 2.0] Getting mouse input/coordinates
« Reply #1 on: July 14, 2012, 08:44:44 pm »
Take a look at the sf::Mouse class.
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eXpl0it3r

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Re: [SFML 2.0] Getting mouse input/coordinates
« Reply #2 on: July 14, 2012, 08:59:55 pm »
To be a bit more precise, it's now sf::Mouse::getPosition().y, if it should be relative to your screen resolution and sf::Mouse::getPosition(window).y, if it should be relative to your window, were window is of type sf::RenderWindow.

Here's the link to the documentation.
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imcit

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Re: [SFML 2.0] Getting mouse input/coordinates
« Reply #3 on: July 14, 2012, 10:05:59 pm »
To be a bit more precise, it's now sf::Mouse::getPosition().y, if it should be relative to your screen resolution and sf::Mouse::getPosition(window).y, if it should be relative to your window, were window is of type sf::RenderWindow.

Here's the link to the documentation.

Thanks, I don't know why that didn't work the first time I tried it.

G.

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Re: [SFML 2.0] Getting mouse input/coordinates
« Reply #4 on: July 15, 2012, 12:52:15 am »
Everything's explained in the official tutorial.

BillH

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Re: [SFML 2.0] Getting mouse input/coordinates
« Reply #5 on: May 03, 2013, 08:59:02 pm »
I tried the sf::Mouse::getPosition(window).y and for some reason (although the function works OK by the way!) the x and y co-ordinates seem to be the wrong way round

Nexus

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Re: [SFML 2.0] Getting mouse input/coordinates
« Reply #6 on: May 03, 2013, 09:00:32 pm »
Don't revive old threads for no reason!

Open a new thread, and read this introduction before.
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BillH

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Re: [SFML 2.0] Getting mouse input/coordinates
« Reply #7 on: May 04, 2013, 03:14:39 pm »
I wasn't 'reviving an old thread' merely passing on a comment that I thought might be of interest to other users!