Its kinda like a pokemon chat type thing....where its not exactly a cutscene but the character shouldnt be able to move or execute any actions while a conversation is going on.
Heres what im doing:
if(//cutscene is playing)
{if (sf::Keyboard:: isKeyPressed(sf::Keyboard::Up, Down, Right, Left))
{character.move(0,0);} // Obviously thats wrong syntax but i do that 4 times for each direction.
if(//Whatever actions the character can do)
{//Set everything to 0 manually. }
is there a quicker way or command to cut everything out? while two characters are talking? Like a pause during text display some how?
Thanks