Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Jumpy - A Doodle Jump clone  (Read 8904 times)

0 Members and 2 Guests are viewing this topic.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Jumpy - A Doodle Jump clone
« on: July 26, 2012, 01:25:18 am »
Jumpy
A Doodle Jump clone



Description
Jumpy is a clone of the well-known Doodle Jump game created by Lima Sky and originally developed for iOS but in the meantime also ported to Android.
The first version of Jumpy, back then it had the name 'Doodle Jumpy', was released for the 19th SCC (SFML Community Contest) of the German speaking SFML community. Within this one year my skills with C++ and SFML have greatly advanced and SFML itself has undergone big changes, which led me to refactor the game and I've now come to a state where the new version is fully playable. In the future I'll keep refactoring and cleaning up the codebase, perhaps even adding new features.

Download & Source
License & Credits
This game is using the same license as SFML, namely zlib license.
With the refactoring I've introduced the SmallGameEngine into the game, it's heavily based on the 'Managing Game States in C++' tutorial by Anthony Lewis, so a big thanks to him for that tutorial.
And obviously the biggest thank you goes to Laurent, for his awesomeness in constantly developing and maintaining one of the best C++ libraries. ;D
« Last Edit: July 26, 2012, 09:57:46 am by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Krofna

  • Newbie
  • *
  • Posts: 42
    • View Profile
    • Email
Re: Jumpy - A Doodle Jump clone
« Reply #1 on: July 26, 2012, 08:19:39 am »
For some reason it wont let me download. Says File was not found every time i click it.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Re: Jumpy - A Doodle Jump clone
« Reply #2 on: July 26, 2012, 09:45:30 am »
I've no idea what the problem was. :o
I've now just deleted the file and uploaded it again and for me it works now. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Krofna

  • Newbie
  • *
  • Posts: 42
    • View Profile
    • Email
Re: Jumpy - A Doodle Jump clone
« Reply #3 on: July 26, 2012, 09:53:03 am »
Works now.

Looks cool but IMHO its pretty damn easy. Probably because its too slow and window is narrow. Got boring after few mins.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Re: Jumpy - A Doodle Jump clone
« Reply #4 on: July 26, 2012, 10:01:58 am »
Added binaries for Windows 32bit.

Works now.
Good! :)
Thanks for giving it a chance. ;)

Looks cool but IMHO its pretty damn easy. Probably because its too slow and window is narrow. Got boring after few mins.
I know the platform generator isn't that genious at the moment and I also want it to get harder overtime.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

StormWingDelta

  • Sr. Member
  • ****
  • Posts: 365
    • View Profile
Re: Jumpy - A Doodle Jump clone
« Reply #5 on: July 26, 2012, 11:35:34 pm »
My IDE chokes on your source code for some reason I have yet to figure out. Also noticed a few things that make me wonder why your IDE even let you compile your code in the first place.

Aside from that nice game or start to one at least. :) :)
I have many ideas but need the help of others to find way to make use of them.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Re: Jumpy - A Doodle Jump clone
« Reply #6 on: July 26, 2012, 11:58:52 pm »
My IDE chokes on your source code for some reason I have yet to figure out. Also noticed a few things that make me wonder why your IDE even let you compile your code in the first place.
I'd be very interested in hearing on what parts you've problems with, afaik everything is after the standard, of course you need a compiler that supports std::unique_ptr. :)

Btw. my IDE doesn't compile anything, the compiler does. ;)

Aside from that nice game or start to one at least. :) :)
Thanks! I'm glad you like it. :)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

 

anything