Setting up and using a RenderWindow works okay, but when the app closes, I get a error message. In VS2010, while debugging, "Failed to share OpenGL context" flashes on the output window before it goes away. Otherwise, I'll see that "Fault Module Name: atioglxx.dll" shows up in the crash information window. This problem doesn't occur when using a regular Window, just with a RenderWindow, and so far only in the SFML.Net 2.0 Release Candidate. My video card is a Radeon HD5770 with the latest (version 12.6) drivers.
Here's the code I'm using so far:
using System;using SFML;using SFML.Graphics;using SFML.Window;public class Cmain
{ static RenderWindow wnd
; static bool running
; static RectangleShape shp
; static Text s2d
; static void Main
() { wnd
= new RenderWindow
(new VideoMode
(800,
600),
"Testing Window", Styles
.Default); wnd
.Closed += new EventHandler
(wnd_Closed
); //wnd.KeyPressed += new EventHandler<KeyEventArgs>(wnd_KeyPressed); wnd
.SetVerticalSyncEnabled(true); int frames
= 0; int time
= Environment
.TickCount; s2d
= new Text
(); running
= true; while (wnd
.IsOpen()) { wnd
.DispatchEvents(); wnd
.Clear(Color
.Black); shp
= new RectangleShape
(new Vector2f
(320,
240)); shp
.Position = new Vector2f
(100,
100); shp
.FillColor = Color
.Magenta; for(int a
= 0; a
< 300; a
++) wnd
.Draw(shp
); s2d
.DisplayedString = "Testing"; s2d
.Position = new Vector2f
(200,
200); s2d
.Color = Color
.Cyan; wnd
.Draw(s2d
); wnd
.Display(); frames
++; } Console
.WriteLine("Frames rendered: {0}, time: {1}", frames, Environment
.TickCount - time
); } /*static void wnd_KeyPressed(object sender, KeyEventArgs e)
{
Window tmp = (Window)sender;
if (e.Code == Keyboard.Key.Escape)
tmp.Close();
}*/ static void wnd_Closed
(object sender, EventArgs e
) { //Window tmp = (Window)sender; //tmp.Close(); wnd
.Close(); //wnd.Dispose(); }} By the way, will SFML.Net be supported on Mac or Linux in a future release?