Hello, I'm searching for a possibility to make the background of a Sprite unvisible.
Like in SDL the function
SDL_SetColorKey (m_pImage, SDL_SRCCOLORKEY,
SDL_MapRGB (m_pImage->format, R, G, B) );
Ive searched in the hole documentation of the SFML but i dont found something. Maybe I'm blind, so I hop you can open my eyes :?