Hello.
I just compiled SFML 2.0 myself with MinGW 4.7. I made a minimal RenderWindow with an event loop and found out that the memory usage of the program keeps rising. So I removed the event loop and found out that the problem is either in the clear() or display() function.
Using this code:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow App(sf::VideoMode(640, 480), "Leak");
while(App.isOpen())
{
App.clear();
App.display();
}
return 0;
}
compiled with MinGW 4.7 on Windows 7 64bit statically linked the memory usage starts at about 27-28 MB and then starts rising.