So, I have a previous post that is not clear enough at all. I am trying to move away from fixed function completely. I have done this previously in SFML 1.5, but things have changed a lot in SFML 2. I want to do 100% Raw OpenGL without the help of SFML, and at the very end, render it to my Window. Is this possible? Essentially, I do not want to do GLBegin() and GLEnd(). I want to pass my VAOs to compiled shaders and render that way.
Thanks,
Kurasu1415