I've just installed SFML and trying to run "Tutorial - Graphics - Using render windows".
The problem is that nothing happens - the program just hangs without any output or errors...
BTW i tried this example and it DOES WORK AS EXPECTED (shows the clock elapsed time for 5s):
#include <SFML/System.hpp>
#include <iostream>
int main()
{
sf::Clock Clock;
while (Clock.GetElapsedTime() < 5.f)
{
std::cout << Clock.GetElapsedTime() << std::endl;
sf::Sleep(0.5f);
}
return 0;
}
Here is the minimal code to recreate my problem (doesn't get more minimal than this...):
#include <SFML/Window.hpp>
int main()
{
sf::VideoMode(800, 600);
return EXIT_SUCCESS;
}
I'm using Windows 7 64bit, IDE is CDT with MinGW, gcc version 4.6.2.
Just FYI i don't have any computer problems (that i know of)...
This is the build command (success with no errors)
g++ -DSFML_DYNAMIC "-ID:\\workspace\\Radiosity\\SFML-1.6\\include" -O0 -g3 -Wall -c -fmessage-length=0 -o "src\\Radiosity.o" "..\\src\\Radiosity.cpp"
g++ "-LD:\\workspace\\Radiosity\\SFML-1.6\\lib" -o Radiosity.exe "src\\Radiosity.o" -lsfml-system-d -lsfml-graphics-d -lsfml-window-d
I've tried the release target (with normal libs), I've tried running the .exe manually, I've tried rebooting... same results.
Any ideas?