Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [FIXED] RenderTexture on Intel GPU's. Let's fix this problem!  (Read 34954 times)

0 Members and 3 Guests are viewing this topic.

Foaly

  • Sr. Member
  • ****
  • Posts: 453
    • View Profile
Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #45 on: September 24, 2012, 10:24:26 pm »
I guess the corresponding issue on the tracker can be closed now :) (https://github.com/SFML/SFML/issues/101)

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #46 on: September 24, 2012, 10:33:18 pm »
Ooohhh yeah 8)

I'd like to thank again those who spent time debugging the drivers and implementing a solution, you did an amazing job, I didn't expect such a quick end to this problem!
Laurent Gomila - SFML developer

Clairvoire

  • Newbie
  • *
  • Posts: 29
    • AOL Instant Messenger - Clairvoire
    • View Profile
    • http://clairvoire.deviantart.com
Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #47 on: September 25, 2012, 10:36:43 pm »
This is amazing.  I've been scrambling around trying to find a way to avoid renderTarget after reading about the intel issue a few days ago.  I end up looking up that same issue tracker bug, and seeing it was closed not 6 hours ago. 

Kudos!
« Last Edit: September 25, 2012, 10:49:44 pm by Clairvoire »

Richy19

  • Full Member
  • ***
  • Posts: 190
    • View Profile
Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #48 on: October 09, 2012, 11:30:23 pm »
Just wanted to check, do the latest commits from the C and the .Net bindings have this fix?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: [POSSIBLY FIXED] RenderTexture on Intel GPU's. Let's fix this problem!
« Reply #49 on: October 10, 2012, 08:12:37 am »
Quote
Just wanted to check, do the latest commits from the C and the .Net bindings have this fix?
Yes. They are always up to date, since I maintain them all ;)
Laurent Gomila - SFML developer

 

anything