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BeginnerSFML

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« on: September 22, 2012, 03:49:02 am »
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« Last Edit: February 27, 2023, 02:41:18 am by BeginnerSFML »

eXpl0it3r

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Re: "Memory could not be read", says Pong example, nightly build
« Reply #1 on: September 22, 2012, 09:23:38 am »
I'd guess it's your setup.
Code Blocks often ships with a vdrsion of MinGW, are you sure you used the same compilers for the SFML build and your application?
Also keep in mind that the debug libraries have the -d sufix.
What does the call stack say where the error originated?
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Nexus

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Re: "Memory could not be read", says Pong example, nightly build
« Reply #2 on: September 22, 2012, 01:00:16 pm »
I don't recommend SFML 1.6. Version 2.0 contains many more features, bugfixes and is still actively developed. If you learn 1.6 now, you have to re-learn a lot of functionality when you eventually switch to 2.0.

That said, try to follow the installation tutorial step by step and recompile everything.
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Foaly

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Re: "Memory could not be read", says Pong example, nightly build
« Reply #3 on: September 22, 2012, 01:42:21 pm »
I would really recommend starting with SFML 2.0, for the same reasons Nexus mentioned. Don't worry about the missing tutorials. They are being written right now and should be online soon. Also a lot of concept from the 1.6 tutorials applies to 2.0

 

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