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Author Topic: [SOLVED]klient-serwer game network  (Read 2823 times)

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Soul

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[SOLVED]klient-serwer game network
« on: September 22, 2012, 11:38:15 am »
Hello, I have a problem with writing a client-server communication, without a good beat to admit that I am a layman in network programming (I wrote a simple ircbot by using winsock and chat), but communication in games is a completely different story, so please you whenever possible to show and explanation a simple example how the package should look like, how it should be sent / received and interpreted
in Advance thanks for your help
« Last Edit: March 01, 2013, 03:10:41 pm by Soul »

Soul

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Re: klient-serwer game network
« Reply #1 on: September 24, 2012, 05:07:03 pm »
no one can help me acquire some knowledge about this?

eXpl0it3r

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Re: klient-serwer game network
« Reply #2 on: September 24, 2012, 05:11:30 pm »
There are tutorials in for SFML 1.6 which can get applied easily to SFML 2. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

zsbzsb

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Re: klient-serwer game network
« Reply #3 on: September 24, 2012, 05:12:14 pm »
Have you tried the networking tutorials on the main website?

Also this link will help you.
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

 

anything