You say you're sure that I didn't mean it this way, and yet you imply that I did. I've even explicitly mentioned an example and explained it.
Well you didn't mean it, but your request still asks for it (i.e. just because it sounds different in your head, it doesn't have to change its meaning).
As I said, I'm quite familiar with it and am able to write apps and a simple game with an average code, however I'm not a professional, or probably not an advanced user.
You won't really advance if you don't invest your time in reading and learning things, a tutorial will only be useful to some extend, but it won't help you really understand the principles so you'd be able to apply them on your own.
No offense, but I think about everyone that states he's familiar with C++ hasn't looked at it in depth. C++ is not just some for's and if's and classes, there's much more to it and the complexity is bigger than it might seem from the outside. If one claims to be a master in C++ then one also should be able to prove it.
E.g. there are hobby programmers I know that are working with C++ for around 20years and yet still get to learn new stuff, but they're at a level where they don't let others spend hours on writing code for them, but sit down and do their research on their own.
I'm not wrong for me, everyone is different, therefore works different. Someone may have trouble even with thinking of a solid idea for a game. No offense meant.
You didn't get my point here. At the state where you are, things might look easy to implement but the hard part seems to be getting the idea into code. Believe me I've been there, but once you get to a level where you've seen behind the curtains you get to know that ideas that seem so easy are in fact quite complex and notice that the implementation is just a small part of the way to the goal.
Since I've explained that people work differently, an example in another language isn't a good point.
Why not? Since you claim to be quite familiar with C++ it should be easy to adapt some code from language X to C++ (this even excludes some esoteric stuff).
I don't even have the money to repair my computer, how do you think I could pay for something like this? You also seem to have missed where I said "and for other people like me," which means a public project to help people, just like the tutorials and wiki section of SFML. I don't think people get paid to write those, do they?
No I get what you meant, that the thing should be for the community and I never spoke out against this, but writing a complete platformer and document it to the extend that it could get used as a tutorial, is a job that can take many hours of freetime spread over several weeks and thus is quite a sacrifice to the person who does it. So if you want someone to spend so much time for you (and other readers) it would only be fair to pay him somehow. Free software is great but everyone has to life from something...
I think handling collision would be a good implementation in the tile engine as well.
There are many, many, many tutorials on who to handle collision and there are even tutorials in the wiki section. If you can't connect the dots then programming can get very rough...