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Author Topic: OpenGL on layered window  (Read 2437 times)

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Qix

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OpenGL on layered window
« on: September 25, 2012, 04:22:29 am »
Is it possible to set the native windows window to WM_LAYERED and draw on the window transparently? As in, clearing the window with a transparent color.
~ Qix
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<danharibo> iostream: I don't do enough drugs to think that's a good idea.

Laurent

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Re: OpenGL on layered window
« Reply #1 on: September 25, 2012, 08:10:39 am »
Nop.

But you do it on your side: get the window handle (window.getSystemHandle()), and call SetWindowLong with GWL_EXSTYLE.
« Last Edit: September 25, 2012, 08:12:38 am by Laurent »
Laurent Gomila - SFML developer

Qix

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Re: OpenGL on layered window
« Reply #2 on: September 25, 2012, 11:52:53 am »
And that will allow me to draw on a transparent window?
~ Qix
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<danharibo> iostream: I don't do enough drugs to think that's a good idea.

Laurent

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Re: OpenGL on layered window
« Reply #3 on: September 25, 2012, 11:57:34 am »
I don't know how window transparency works. I thought you did, and just asked for a way to set the WM_LAYERED style ;)

So you should first read how window transparency works, and then see what problems need to be solved so that you can do it with a SFML window.
Laurent Gomila - SFML developer

Qix

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Re: OpenGL on layered window
« Reply #4 on: September 25, 2012, 01:20:11 pm »
Ohhh I see what you mean. I'll give it a try; I've done graphics with transparent windows before using the native HDC system on Windows, but I didn't know if it was possible using OpenGL applications and such.

I'll give a try and let you know, Laurent ;)
~ Qix
Creator of Rippl Studio
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<danharibo> iostream: I don't do enough drugs to think that's a good idea.