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Author Topic: Particles!  (Read 18935 times)

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zarka

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Particles!
« Reply #15 on: September 04, 2008, 10:10:58 am »
Quote from: "dewyatt"
Wow, funny enough I just did this exact same thing about a month ago.
I based it off of Ogre3D's system as well.

I wrote Squirrel bindings for mine so you could have scripts like:


Particle systems are too much fun.
I've spent so many hours just staring at cool particle effects.

P.S: I wish your screenshots would load.  :(


Cool :) in the version i use i have made a particle definition language where you can give initial params to the system (this also quite heavily based on how ogre does it ;) ). But i to have had plans to use squirrel for adding scriptable emitters/affectors :)

hmm the imagehost i used must have deleted the pictures.. il see if i can find another one and upload some pics  :)
//Zzzarka

coral

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Particles!
« Reply #16 on: October 09, 2008, 08:32:59 pm »
#include "Affectorfactory.h"
#include "Random.h"
#include "ConfigData.h"
#include "Variant.h"

Where are these?
They wasn't included in your package!

zarka

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Particles!
« Reply #17 on: October 10, 2008, 10:47:34 am »
Quote from: "coral"
#include "Affectorfactory.h"
#include "Random.h"
#include "ConfigData.h"
#include "Variant.h"

Where are these?
They wasn't included in your package!


oops some leftovers from my other code.. it should work by just removing them.. i do not believe they are used anywhere... but i will try to get a new package up when i get home :)
//Zzzarka

zarka

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Particles!
« Reply #18 on: October 12, 2008, 07:53:49 pm »
Quote from: "coral"
#include "Affectorfactory.h"
#include "Random.h"
#include "ConfigData.h"
#include "Variant.h"

Where are these?
They wasn't included in your package!


where did it complain about theese? i can't find theese includes anywhere in the package i uploaded here: http://www.mediafire.com/?i1hwmluqmgq
//Zzzarka