Ok, I need a little help with something iphone/osx specific. I got everything to compile and build, but apparently the MainWindow.xib file is having some problems locating a variable defined in the UIKit dir? It causes the iphone simulator to crash.
I get this:
iPhone Simulator 2.2 (77.4.9), iPhone OS 2.2.1 (5H11)
*** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<UICustomObject 0x523e80> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key window.'
Looking it up online, it says that I'm not defining a IBOutlet or something. But looking at the UIKitAppDelegate.h file in UIKit, it is being defined, along with glView. All this is pretty confusing to me since I have very little interface builder experience or objective c experience. It's probably a very simple fix, but I can't figure this out, and I figured maybe someone here could give me a hand?
Edit: Nevermind about that, I think I fixed it. Apparently these xib files are just xml, and it had a wrong path being set for the UIKit files.
Also, for anyone's information, the list of files that were stated as being changed on the first page is a bit off, there are a lot more changes to SFML than the three listed in Window (Event.hpp and the two Input files). And I found the answer to my original question on how to programmaticly determine whether xcode is compiling for iphone or regular macosx.