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Author Topic: Unofficial Nightly Builds  (Read 114469 times)

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BeautiCode

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Re: Unofficial Nightly Builds
« Reply #135 on: November 22, 2014, 04:01:06 am »
Thank you very much. :)
I love the Visual c++ 13 version.

eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #136 on: January 16, 2015, 02:25:46 am »
Updated SFML, Thor and SFGUI builds

Since CSFML has some issues with the latest changes in SFML, the provided builds are marked as outdated and no new builds have been added.
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Demir

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Re: Unofficial Nightly Builds
« Reply #137 on: January 17, 2015, 02:08:07 pm »
Hello

I tried SFGUI-MinGW-builds-491r1-32 libs.


No such file ... compile error...
Renderer.hpp
#include <SFGUI/RendererTextureNode.hpp>

Table.hpp
#include <SFGUI/TableOptions.hpp>
#include <SFGUI/TableCell.hpp>

I think it is easy to understand for you.

My elementary solution is  taking that files from your ver..492 then  it seems worked.
« Last Edit: January 17, 2015, 02:14:22 pm by Demir »

eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #138 on: January 17, 2015, 02:31:52 pm »
Looks like these files were removed/missing from the commit I guilt these binaries with, they only got re-added a few commits later (see this commit).

You could try to manually add the headers and hope it will work, otherwise upgrading to the latest nightly build and the latest compiler might be another solution. ;)
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #139 on: May 19, 2015, 01:55:48 pm »
After such a long time, I finally got around to these builds again. I've removed the old ones, since they were quite old and started to junk up the space.

Updated SFML, CSFML, Thor and SFGUI

Unfortunately there seems to be some issues with CSFML for Visual Studio 2010 and 2012. Probably something with my build script. When I get time, I'll look into it, but since they are C libraries, one should also be able to use the VS 2013 ones in VS 2010/2012 projects.
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #140 on: May 19, 2015, 05:54:37 pm »
Updated CSFML and Thor Visual Studio builds

Figured out the build script issue for CSFML and Thor, everything should now work properly. :)
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Hapax

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Re: Unofficial Nightly Builds
« Reply #141 on: May 19, 2015, 08:41:29 pm »
Yay. Time for me to update to SFML 2.3!  ;D
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
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Hapax

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Re: Unofficial Nightly Builds
« Reply #142 on: May 19, 2015, 09:06:04 pm »
The space in the file name in "Visual Studio" causes some trouble as the downloaded file loses everything after the space (it did for me, anyway). It's not a huge problem but it's probably something you didn't realise was happening.
Selba Ward -SFML drawables
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Kairos -Timing Library
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #143 on: May 19, 2015, 09:07:36 pm »
Arg I thought I fixed that already.  :(
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #144 on: July 11, 2015, 08:17:25 pm »
Updated all builds, added VS 2015RC builds and update MinGW Builds to GCC 5.1.0

I hope this helps all the people who've been looking for VS 2015RC builds. :)
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Jesper Juhl

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Re: Unofficial Nightly Builds
« Reply #145 on: July 11, 2015, 08:26:52 pm »
Not to rain on your parade; you do a great job with your builds. But:
I wonder if the SFML community might actually be better served if only source code was released.

1. Any developer worth her salt should be able to compile a library she uses.
2. We would get rid of all the annoying forum threads about "my program behaves strangely" caused by people mixing SFML downloads done with compiler A with applications compiled with compiler B.
3. The SFML team wouldn't have to maintain a build-farm for doing builds on misc platforms with misc compilers.

Seriously, if you can't manage to download, unpack and compile + link the source for a library you need, then maybe you shouldn't be writing C++ code in the first place...
« Last Edit: July 11, 2015, 10:07:39 pm by Jesper Juhl »

eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #146 on: July 11, 2015, 10:13:49 pm »
First off I have to say, that these builds are still unofficial ones, so the SFML Team itself has nothing to do with it.

Second I mostly agree, but unfortunately it doesn't really matter. I wish people learned how to build from source instead of being dependent on pre-built binaries, but if we did just provide the source we'd get equally as many posts about compiler issues and questions for pre-built binaries and just make more people angry at us.
Plus community members will start providing builds and if you ban builds from the forum they'll host it on some obscure site and never update it, etc. So I rather have an officially hosted binaries that we have full control over.

The "build-farm" as you put it, will in the future only generate binaries as side-effect. The main purpose is to have automated builds running on all major platforms to ensure that nothing broke.
« Last Edit: July 11, 2015, 10:15:42 pm by eXpl0it3r »
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