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Author Topic: SFML 2 Sprite Scaling  (Read 930 times)

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Redemption

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SFML 2 Sprite Scaling
« on: October 30, 2012, 02:41:08 am »
Hey folks,

I recently upgraded to SFML 2 from 1.6, and noticed a difference in the graphics package. In the old one, when I used "Sprite.setScale" and enlarged the image, it seemed to do some sort of interpolation to create a nice smooth image. In the new one, it just enlarges the pixels so I have an extremely pixelated images. Is there a way to do it the old way?

Thanks!

Laurent

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Re: SFML 2 Sprite Scaling
« Reply #1 on: October 30, 2012, 08:07:41 am »
texture.setSmooth(true)
Laurent Gomila - SFML developer