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Author Topic: SFML-Sidescroller: Version 0.08 released! (Now with HUD!)  (Read 13654 times)

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StormWingDelta

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Re: SFML-Sidescroller: Version 0.07 released!
« Reply #15 on: November 10, 2012, 11:34:36 pm »
Maybe a few too many asteroids to start off with, unless you have repairs dropping often but otherwise OK game.
I have many ideas but need the help of others to find way to make use of them.

eXpl0it3r

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Re: SFML-Sidescroller: Version 0.07 released!
« Reply #16 on: November 11, 2012, 12:18:31 am »
Maybe a few too many asteroids to start off with, unless you have repairs dropping often but otherwise OK game.
That's kind of the sense of the game. ;D
Who can survive longer in that asteroids hell? ;)
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maximaximal

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Re: SFML-Sidescroller: Version 0.07 released!
« Reply #17 on: November 11, 2012, 05:30:53 pm »
You should at least check that the user-agent is libsfml-network/2.x and the from field is user@sfml-dev.org. It would prevent "browser hacking" but not hacking with a http requester tool.
Ok, I've edited the server now - plain browser hacking is no longer possible :)
I still have to think about the http requester tool method though - The problem is that the game is open-source and everybody could check out my security mechanisms...

thank you for this suggestion!
Personal Website (german :O) - http://maximaximal.com
Cooperative Website (German & English) - http://srcttp.org

maximaximal

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Re: SFML-Sidescroller: Version 0.08 released! (Now with HUD!)
« Reply #18 on: November 12, 2012, 08:12:59 pm »
Version 0.08
Overview
Yeah, update time again! :D (This update came out yesterday to be precise, but I did not have the time to write a text about it :( )
For this update, there is nothing as big as in update 0.07. I did fix some serious memory leaks with my asteroid sprites (the damage sprites weren't deleted :O) and I've added a HUD with 2 elements: health & fuel.
The asteroids and the player spaceship now get pushed back from the upper and the lower area of the screen into the middle. This means, that meteorites and the player cannot longer hide in the little area around the visible game, because they get pushed back away from there :)
Fuel is used when you are flying with the shift-key pressed (faster than normal) or when you do a quick move. It refills slower than it is used ;)
And I've deactivated the double-tab fast-fly-impulse-thingy which was mostly bugging around on lower framerates... (it is activate able through the config.lua file)
Changelog
  • Fixed serious memory leaks
  • better physics performance
  • More & better debug text (F3)
  • added a Fuel system
  • Health & Fuel bar (HUD)
  • When you are dead and want to upload your score, you just have to hover above the box with your name in it and press the "Enter" key. Or press "Submit!" as before
  • Added the possibility of going back to the main menu through the pause-menu (ESC)
  • Added a how-to button to the main menu (a simple text file which is displayed in-game)
  • Added all the old credits images from the old GUI system again
  • The alternative menu-background loader is now working correctly again (it did not load an alternative version of the menu-background if the pc could not handle the 2000x2000 one)
  • Fixed some other bugs reported from cire & from the bugtracker
  • Fixed some asteroids & the player hanging around in the area above and under the viewable screen

What's next?
I want to add a working local multiplayer mode. I think that would be fun :) - The networking version of a multiplayer-game-mode won't be in the next update, it is a bit complex to do with the whole physics stuff...

Download
If adfly is down, or not working, or you don't want to go on adfly, then here are 2 versions of 2 links :)

Adfly: Windows
Adfly: Linux64

Direct: Windows
Direct: Linux64



I hope you have fun playing the new version! If you have time, then please write your thoughts and possible improvements into this thread. That would be a good creative input for me ;)
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