Yes, I'm planning on writing more articles. Like always, that depends on time and mood.
I already have some topics in mind that are probably worth writing about. Mostly things that are discussed/explained again and again, especially on the IRC channel, like basic code dependency problems in games, separation of logic, data and rendering and much more.
Your idea of writing about embedding scripting languages for game development is also a nice topic. I think it might be useful for a lot of people, because it allows rapid prototyping and completely separating logic into an external language, which can be mostly reloaded during runtime.
However my main focus for the next articles is clearly code design. In my opinion game development is very often tried by newcomers not having a solid C++ background, so knowledge about designing the core structures is missing. When development in a project is progressing, people are not refactoring their stuff, and soon realize the mess they've produced, which results in losing overview, frustration and therefore cancellation of projects, unfortunately. I'd be happy if I could at least help some people to avoid making such "mistakes".
But still, I'm of course very open for ideas!