I'm slapping together a quick tetris clone to familiarize myself with SFML.
I have an image of a single block for a tetrimino, and what I would like to do is 'build' the entire tetrimino image, and just keep that for rotations, and so on.
I'm not sure how to go about doing this with SFML. Could someone link me to the documentation I should be reading and/or describe roughly how you would go about doing it?