Hey All,
Hope all are having a great Monday!!
I am currently working on my 1st real game and I have hit a problem.
My game is a space game where you must 'survive' for as long as possible by dodging asteroids and collecting scrap metal.
The game world is roughly 8000x8000 pixels and I want a beautiful space background.
I am stuck in terms of how to approch the background.. I know that max textures I should load are 512x512 as people with older graphics card have trouble loading large size images so obviously making lots of massive textures and displaying them in a tile format is out of the question...
if I DO make a tilesheet for the background, it looks slightly funny because the player moves quite fast.. so he goes across the 'background' really fast, making it look a little wierd...
I thought about making the background move when the player does but slightly slower, thus making the background slower, but the problem is im using box2d.. so I end up Apply Force to my background.. which just seems.... wrong..
Check out this video..
http://www.youtube.com/watch?feature=player_embedded&v=gf0crpqeAlU#at=26thats an awesome game I have been following and has a vey good background simulation with the clouds.. Thats essentually what id like. Its obviously quite a large background and its made of clouds.. so I doubt he used a tilesheet... what did he do?