SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)
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#include <SocketTCP.hpp>
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| SocketTCP () |
| Default constructor.
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void | SetBlocking (bool Blocking) |
| Change the blocking state of the socket.
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Socket::Status | Connect (unsigned short Port, const IPAddress &HostAddress, float Timeout=0.f) |
| Connect to another computer on a specified port.
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bool | Listen (unsigned short Port) |
| Listen to a specified port for incoming data or connections.
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Socket::Status | Accept (SocketTCP &Connected, IPAddress *Address=NULL) |
| Wait for a connection (must be listening to a port).
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Socket::Status | Send (const char *Data, std::size_t Size) |
| Send an array of bytes to the host (must be connected first)
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Socket::Status | Receive (char *Data, std::size_t MaxSize, std::size_t &SizeReceived) |
| Receive an array of bytes from the host (must be connected first).
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Socket::Status | Send (Packet &PacketToSend) |
| Send a packet of data to the host (must be connected first)
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Socket::Status | Receive (Packet &PacketToReceive) |
| Receive a packet from the host (must be connected first).
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bool | Close () |
| Close the socket.
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bool | IsValid () const |
| Check if the socket is in a valid state ; this function can be called any time to check if the socket is OK.
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bool | operator== (const SocketTCP &Other) const |
| Comparison operator ==.
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bool | operator!= (const SocketTCP &Other) const |
| Comparison operator !=.
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bool | operator< (const SocketTCP &Other) const |
| Comparison operator <.
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class | Selector< SocketTCP > |
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SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)
Definition at line 45 of file SocketTCP.hpp.
sf::SocketTCP::SocketTCP |
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Socket::Status sf::SocketTCP::Accept |
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SocketTCP & |
Connected, |
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IPAddress * |
Address = NULL |
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Wait for a connection (must be listening to a port).
This function will block if the socket is blocking
- Parameters
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Connected | : Socket containing the connection with the connected client |
Address | : Pointer to an address to fill with client infos (NULL by default) |
- Returns
- Status code
bool sf::SocketTCP::Close |
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Close the socket.
- Returns
- True if operation has been successful
Socket::Status sf::SocketTCP::Connect |
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unsigned short |
Port, |
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const IPAddress & |
HostAddress, |
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float |
Timeout = 0.f |
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Connect to another computer on a specified port.
- Parameters
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Port | : Port to use for transfers (warning : ports < 1024 are reserved) |
HostAddress | : IP Address of the host to connect to |
Timeout | : Maximum time to wait, in seconds (0 by default : no timeout) (this parameter is ignored for non-blocking sockets) |
- Returns
- True if operation has been successful
bool sf::SocketTCP::IsValid |
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const |
Check if the socket is in a valid state ; this function can be called any time to check if the socket is OK.
- Returns
- True if the socket is valid
bool sf::SocketTCP::Listen |
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unsigned short |
Port | ) |
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Listen to a specified port for incoming data or connections.
- Parameters
-
- Returns
- True if operation has been successful
bool sf::SocketTCP::operator!= |
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const SocketTCP & |
Other | ) |
const |
Comparison operator !=.
- Parameters
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- Returns
- True if *this != Other
bool sf::SocketTCP::operator< |
( |
const SocketTCP & |
Other | ) |
const |
Comparison operator <.
Provided for compatibility with standard containers, as comparing two sockets doesn't make much sense...
- Parameters
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- Returns
- True if *this < Other
bool sf::SocketTCP::operator== |
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const SocketTCP & |
Other | ) |
const |
Comparison operator ==.
- Parameters
-
- Returns
- True if *this == Other
Socket::Status sf::SocketTCP::Receive |
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char * |
Data, |
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std::size_t |
MaxSize, |
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std::size_t & |
SizeReceived |
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Receive an array of bytes from the host (must be connected first).
This function will block if the socket is blocking
- Parameters
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Data | : Pointer to a byte array to fill (make sure it is big enough) |
MaxSize | : Maximum number of bytes to read |
SizeReceived | : Number of bytes received |
- Returns
- Status code
Socket::Status sf::SocketTCP::Receive |
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Packet & |
PacketToReceive | ) |
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Receive a packet from the host (must be connected first).
This function will block if the socket is blocking
- Parameters
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PacketToReceive | : Packet to fill with received data |
- Returns
- Status code
Socket::Status sf::SocketTCP::Send |
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const char * |
Data, |
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std::size_t |
Size |
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Send an array of bytes to the host (must be connected first)
- Parameters
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Data | : Pointer to the bytes to send |
Size | : Number of bytes to send |
- Returns
- Status code
Socket::Status sf::SocketTCP::Send |
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Packet & |
PacketToSend | ) |
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Send a packet of data to the host (must be connected first)
- Parameters
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- Returns
- Status code
void sf::SocketTCP::SetBlocking |
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bool |
Blocking | ) |
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Change the blocking state of the socket.
The default behaviour of a socket is blocking
- Parameters
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Blocking | : Pass true to set the socket as blocking, or false for non-blocking |
The documentation for this class was generated from the following file: