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sfml
sfml
include
SFML
Graphics
VertexArray.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_VERTEXARRAY_HPP
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#define SFML_VERTEXARRAY_HPP
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// Headers
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <vector>
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namespace
sf
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{
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class
SFML_GRAPHICS_API
VertexArray
:
public
Drawable
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{
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public
:
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VertexArray
();
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explicit
VertexArray
(
PrimitiveType
type,
unsigned
int
vertexCount = 0);
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unsigned
int
getVertexCount()
const
;
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Vertex
& operator [](
unsigned
int
index);
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const
Vertex
& operator [](
unsigned
int
index)
const
;
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void
clear();
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void
resize(
unsigned
int
vertexCount);
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void
append(
const
Vertex
& vertex);
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void
setPrimitiveType(
PrimitiveType
type);
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PrimitiveType
getPrimitiveType()
const
;
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FloatRect
getBounds()
const
;
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private
:
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virtual
void
draw(
RenderTarget
& target,
RenderStates
states)
const
;
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private
:
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// Member data
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std::vector<Vertex> m_vertices;
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PrimitiveType
m_primitiveType;
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};
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}
// namespace sf
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#endif // SFML_VERTEXARRAY_HPP
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