Documentation of SFML 2.0

Warning: this page refers to an old version of SFML. Click here to switch to the latest version.
Audio module

Sounds, streaming (musics or custom sources), recording, spatialization. More...

Classes

class  sf::Listener
 The audio listener is the point in the scene from where all the sounds are heard. More...
 
class  sf::Music
 Streamed music played from an audio file. More...
 
class  sf::Sound
 Regular sound that can be played in the audio environment. More...
 
class  sf::SoundBuffer
 Storage for audio samples defining a sound. More...
 
class  sf::SoundBufferRecorder
 Specialized SoundRecorder which stores the captured audio data into a sound buffer. More...
 
class  sf::SoundRecorder
 Abstract base class for capturing sound data. More...
 
class  sf::SoundSource
 Base class defining a sound's properties. More...
 
class  sf::SoundStream
 Abstract base class for streamed audio sources. More...
 
struct  sf::SoundStream::Chunk
 Structure defining a chunk of audio data to stream. More...
 

Detailed Description

Sounds, streaming (musics or custom sources), recording, spatialization.