25 #ifndef SFML_MOUSE_HPP
26 #define SFML_MOUSE_HPP
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
70 static bool isButtonPressed(Button button);
105 static void setPosition(
const Vector2i& position);
117 static void setPosition(
const Vector2i& position,
const Window& relativeTo);
123 #endif // SFML_MOUSE_HPP
The middle (wheel) mouse button.
Give access to the real-time state of the mouse.
The second extra mouse button.
Window that serves as a target for OpenGL rendering.
The first extra mouse button.
Utility template class for manipulating 2-dimensional vectors.