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Context.hpp Source File
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SFML
include
SFML
Window
Context.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_CONTEXT_HPP
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#define SFML_CONTEXT_HPP
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// Headers
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/System/NonCopyable.hpp>
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namespace
sf
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{
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namespace
priv
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{
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class
GlContext;
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}
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typedef
void (*GlFunctionPointer)();
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class
SFML_WINDOW_API
Context
:
GlResource
,
NonCopyable
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{
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public
:
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Context
();
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~
Context
();
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bool
setActive(
bool
active);
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public
:
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static
GlFunctionPointer getFunction(
const
char
* name);
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Context
(
const
ContextSettings
& settings,
unsigned
int
width,
unsigned
int
height);
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private
:
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// Member data
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priv::GlContext* m_context;
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};
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}
// namespace sf
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#endif // SFML_CONTEXT_HPP
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sf::Context
Class holding a valid drawing context.
Definition:
Context.hpp:50
sf
Definition:
AlResource.hpp:34
sf::GlResource
Base class for classes that require an OpenGL context.
Definition:
GlResource.hpp:40
sf::NonCopyable
Utility class that makes any derived class non-copyable.
Definition:
NonCopyable.hpp:41
sf::ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Definition:
ContextSettings.hpp:36