Documentation of SFML 2.3.2

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Mouse.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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16 // in the product documentation would be appreciated but is not required.
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24 
25 #ifndef SFML_MOUSE_HPP
26 #define SFML_MOUSE_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33 
34 
35 namespace sf
36 {
37 class Window;
38 
43 class SFML_WINDOW_API Mouse
44 {
45 public:
46 
51  enum Button
52  {
53  Left,
58 
59  ButtonCount
60  };
61 
66  enum Wheel
67  {
69  HorizontalWheel
70  };
71 
80  static bool isButtonPressed(Button button);
81 
91  static Vector2i getPosition();
92 
104  static Vector2i getPosition(const Window& relativeTo);
105 
115  static void setPosition(const Vector2i& position);
116 
127  static void setPosition(const Vector2i& position, const Window& relativeTo);
128 };
129 
130 } // namespace sf
131 
132 
133 #endif // SFML_MOUSE_HPP
134 
135 
The middle (wheel) mouse button.
Definition: Mouse.hpp:55
The left mouse button.
Definition: Mouse.hpp:53
The vertical mouse wheel.
Definition: Mouse.hpp:68
Give access to the real-time state of the mouse.
Definition: Mouse.hpp:43
The right mouse button.
Definition: Mouse.hpp:54
The second extra mouse button.
Definition: Mouse.hpp:57
Window that serves as a target for OpenGL rendering.
Wheel
Mouse wheels.
Definition: Mouse.hpp:66
The first extra mouse button.
Definition: Mouse.hpp:56
Button
Mouse buttons.
Definition: Mouse.hpp:51
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37