25 #ifndef SFML_LISTENER_HPP 26 #define SFML_LISTENER_HPP 31 #include <SFML/Audio/Export.hpp> 32 #include <SFML/System/Vector3.hpp> 58 static void setGlobalVolume(
float volume);
68 static float getGlobalVolume();
82 static void setPosition(
float x,
float y,
float z);
94 static void setPosition(
const Vector3f& position);
123 static void setDirection(
float x,
float y,
float z);
140 static void setDirection(
const Vector3f& direction);
169 static void setUpVector(
float x,
float y,
float z);
186 static void setUpVector(
const Vector3f& upVector);
202 #endif // SFML_LISTENER_HPP The audio listener is the point in the scene from where all the sounds are heard. ...
Utility template class for manipulating 3-dimensional vectors.