Documentation de SFML 2.4.1

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RenderWindow.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
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12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RENDERWINDOW_HPP
26 #define SFML_RENDERWINDOW_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/RenderTarget.hpp>
33 #include <SFML/Graphics/Image.hpp>
34 #include <SFML/Window/Window.hpp>
35 #include <string>
36 
37 
38 namespace sf
39 {
44 class SFML_GRAPHICS_API RenderWindow : public Window, public RenderTarget
45 {
46 public:
47 
55  RenderWindow();
56 
76  RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
77 
94  explicit RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
95 
102  virtual ~RenderWindow();
103 
113  virtual Vector2u getSize() const;
114 
140  SFML_DEPRECATED Image capture() const;
141 
142 protected:
143 
152  virtual void onCreate();
153 
161  virtual void onResize();
162 
163 private:
164 
173  virtual bool activate(bool active);
174 };
175 
176 } // namespace sf
177 
178 
179 #endif // SFML_RENDERWINDOW_HPP
180 
181 
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
Default window style.
Definition: WindowStyle.hpp:46
Window that serves as a target for OpenGL rendering.
Structure defining the settings of the OpenGL context attached to a window.
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
Window that can serve as a target for 2D drawing.
Base class for all render targets (window, texture, ...)
Class for loading, manipulating and saving images.
Definition: Image.hpp:46