Documentation de SFML 2.4.1

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Sound.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef SFML_SOUND_HPP
26 #define SFML_SOUND_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <cstdlib>
35 
36 
37 namespace sf
38 {
39 class SoundBuffer;
40 
45 class SFML_AUDIO_API Sound : public SoundSource
46 {
47 public:
48 
53  Sound();
54 
61  explicit Sound(const SoundBuffer& buffer);
62 
69  Sound(const Sound& copy);
70 
75  ~Sound();
76 
89  void play();
90 
100  void pause();
101 
112  void stop();
113 
126  void setBuffer(const SoundBuffer& buffer);
127 
141  void setLoop(bool loop);
142 
156  void setPlayingOffset(Time timeOffset);
157 
164  const SoundBuffer* getBuffer() const;
165 
174  bool getLoop() const;
175 
184  Time getPlayingOffset() const;
185 
192  Status getStatus() const;
193 
202  Sound& operator =(const Sound& right);
203 
213  void resetBuffer();
214 
215 private:
216 
218  // Member data
220  const SoundBuffer* m_buffer;
221 };
222 
223 } // namespace sf
224 
225 
226 #endif // SFML_SOUND_HPP
227 
228 
Represents a time value.
Definition: Time.hpp:40
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:49
Regular sound that can be played in the audio environment.
Definition: Sound.hpp:45
Status
Enumeration of the sound source states.
Definition: SoundSource.hpp:50
Base class defining a sound's properties.
Definition: SoundSource.hpp:42