Documentation of SFML 2.5.0

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ContextSettings.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_CONTEXTSETTINGS_HPP
26 #define SFML_CONTEXTSETTINGS_HPP
27 
28 #include <SFML/Config.hpp>
29 
30 namespace sf
31 {
38 {
43  enum Attribute
44  {
45  Default = 0,
46  Core = 1 << 0,
47  Debug = 1 << 2
48  };
49 
62  explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 1, unsigned int minor = 1, unsigned int attributes = Default, bool sRgb = false) :
63  depthBits (depth),
64  stencilBits (stencil),
65  antialiasingLevel(antialiasing),
66  majorVersion (major),
67  minorVersion (minor),
68  attributeFlags (attributes),
69  sRgbCapable (sRgb)
70  {
71  }
72 
74  // Member data
76  unsigned int depthBits;
77  unsigned int stencilBits;
78  unsigned int antialiasingLevel;
79  unsigned int majorVersion;
80  unsigned int minorVersion;
81  Uint32 attributeFlags;
82  bool sRgbCapable;
83 };
84 
85 } // namespace sf
86 
87 
88 #endif // SFML_CONTEXTSETTINGS_HPP
89 
90 
Non-debug, compatibility context (this and the core attribute are mutually exclusive) ...
unsigned int minorVersion
Minor number of the context version to create.
Uint32 attributeFlags
The attribute flags to create the context with.
unsigned int depthBits
Bits of the depth buffer.
unsigned int stencilBits
Bits of the stencil buffer.
bool sRgbCapable
Whether the context framebuffer is sRGB capable.
unsigned int majorVersion
Major number of the context version to create.
Structure defining the settings of the OpenGL context attached to a window.
ContextSettings(unsigned int depth=0, unsigned int stencil=0, unsigned int antialiasing=0, unsigned int major=1, unsigned int minor=1, unsigned int attributes=Default, bool sRgb=false)
Default constructor.
unsigned int antialiasingLevel
Level of antialiasing.
Attribute
Enumeration of the context attribute flags.