Documentation de SFML 2.5.1

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sf::Music Member List

This is the complete list of members for sf::Music, including all inherited members.

getAttenuation() constsf::SoundSource
getChannelCount() constsf::SoundStream
getDuration() constsf::Music
getLoop() constsf::SoundStream
getLoopPoints() constsf::Music
getMinDistance() constsf::SoundSource
getPitch() constsf::SoundSource
getPlayingOffset() constsf::SoundStream
getPosition() constsf::SoundSource
getSampleRate() constsf::SoundStream
getStatus() constsf::SoundStreamvirtual
getVolume() constsf::SoundSource
sf::SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate)sf::SoundStreamprotected
isRelativeToListener() constsf::SoundSource
m_sourcesf::SoundSourceprotected
Music()sf::Music
NoLoop enum valuesf::SoundStreamprotected
onGetData(Chunk &data)sf::Musicprotectedvirtual
onLoop()sf::Musicprotectedvirtual
onSeek(Time timeOffset)sf::Musicprotectedvirtual
openFromFile(const std::string &filename)sf::Music
openFromMemory(const void *data, std::size_t sizeInBytes)sf::Music
openFromStream(InputStream &stream)sf::Music
operator=(const SoundSource &right)sf::SoundSource
pause()sf::SoundStreamvirtual
Paused enum valuesf::SoundSource
play()sf::SoundStreamvirtual
Playing enum valuesf::SoundSource
setAttenuation(float attenuation)sf::SoundSource
setLoop(bool loop)sf::SoundStream
setLoopPoints(TimeSpan timePoints)sf::Music
setMinDistance(float distance)sf::SoundSource
setPitch(float pitch)sf::SoundSource
setPlayingOffset(Time timeOffset)sf::SoundStream
setPosition(float x, float y, float z)sf::SoundSource
setPosition(const Vector3f &position)sf::SoundSource
setRelativeToListener(bool relative)sf::SoundSource
setVolume(float volume)sf::SoundSource
SoundSource(const SoundSource &copy)sf::SoundSource
SoundSource()sf::SoundSourceprotected
SoundStream()sf::SoundStreamprotected
Status enum namesf::SoundSource
stop()sf::SoundStreamvirtual
Stopped enum valuesf::SoundSource
TimeSpan typedef (defined in sf::Music)sf::Music
~Music()sf::Music
~SoundSource()sf::SoundSourcevirtual
~SoundStream()sf::SoundStreamvirtual