Documentation of SFML 2.5.1

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Context.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_CONTEXT_HPP
26 #define SFML_CONTEXT_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/Window/GlResource.hpp>
33 #include <SFML/Window/ContextSettings.hpp>
34 #include <SFML/System/NonCopyable.hpp>
35 
36 
37 namespace sf
38 {
39 namespace priv
40 {
41  class GlContext;
42 }
43 
44 typedef void (*GlFunctionPointer)();
45 
50 class SFML_WINDOW_API Context : GlResource, NonCopyable
51 {
52 public:
53 
60  Context();
61 
68  ~Context();
69 
78  bool setActive(bool active);
79 
90  const ContextSettings& getSettings() const;
91 
100  static bool isExtensionAvailable(const char* name);
101 
110  static GlFunctionPointer getFunction(const char* name);
111 
122  static const Context* getActiveContext();
123 
133  static Uint64 getActiveContextId();
134 
146  Context(const ContextSettings& settings, unsigned int width, unsigned int height);
147 
148 private:
149 
151  // Member data
153  priv::GlContext* m_context;
154 };
155 
156 } // namespace sf
157 
158 
159 #endif // SFML_CONTEXT_HPP
160 
Class holding a valid drawing context.
Definition: Context.hpp:50
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
Structure defining the settings of the OpenGL context attached to a window.