Documentation de SFML 2.6.1

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InputStream.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_INPUTSTREAM_HPP
26#define SFML_INPUTSTREAM_HPP
27
29// Headers
31#include <SFML/Config.hpp>
32#include <SFML/System/Export.hpp>
33
34
35namespace sf
36{
41class SFML_SYSTEM_API InputStream
42{
43public:
44
49 virtual ~InputStream() {}
50
63 virtual Int64 read(void* data, Int64 size) = 0;
64
73 virtual Int64 seek(Int64 position) = 0;
74
81 virtual Int64 tell() = 0;
82
89 virtual Int64 getSize() = 0;
90};
91
92} // namespace sf
93
94
95#endif // SFML_INPUTSTREAM_HPP
96
97
Abstract class for custom file input streams.
virtual Int64 getSize()=0
Return the size of the stream.
virtual ~InputStream()
Virtual destructor.
virtual Int64 tell()=0
Get the current reading position in the stream.
virtual Int64 seek(Int64 position)=0
Change the current reading position.
virtual Int64 read(void *data, Int64 size)=0
Read data from the stream.