Documentation de SFML 2.6.1

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NativeActivity.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_NATIVEACTIVITY_HPP
26#define SFML_NATIVEACTIVITY_HPP
27
28
30// Headers
32#include <SFML/System/Export.hpp>
33
34
35#if !defined(SFML_SYSTEM_ANDROID)
36#error NativeActivity.hpp: This header is Android only.
37#endif
38
39
40struct ANativeActivity;
41
42namespace sf
43{
57SFML_SYSTEM_API ANativeActivity* getNativeActivity();
58
59} // namespace sf
60
61
62#endif // SFML_NATIVEACTIVITY_HPP
ANativeActivity * getNativeActivity()
Return a pointer to the Android native activity.