Documentation de SFML 2.6.1

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sf::Font Class Reference

Class for loading and manipulating character fonts. More...

#include <SFML/Graphics/Font.hpp>

Classes

struct  Info
 Holds various information about a font. More...
 

Public Member Functions

 Font ()
 Default constructor.
 
 Font (const Font &copy)
 Copy constructor.
 
 ~Font ()
 Destructor.
 
bool loadFromFile (const std::string &filename)
 Load the font from a file.
 
bool loadFromMemory (const void *data, std::size_t sizeInBytes)
 Load the font from a file in memory.
 
bool loadFromStream (InputStream &stream)
 Load the font from a custom stream.
 
const InfogetInfo () const
 Get the font information.
 
const GlyphgetGlyph (Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness=0) const
 Retrieve a glyph of the font.
 
bool hasGlyph (Uint32 codePoint) const
 Determine if this font has a glyph representing the requested code point.
 
float getKerning (Uint32 first, Uint32 second, unsigned int characterSize, bool bold=false) const
 Get the kerning offset of two glyphs.
 
float getLineSpacing (unsigned int characterSize) const
 Get the line spacing.
 
float getUnderlinePosition (unsigned int characterSize) const
 Get the position of the underline.
 
float getUnderlineThickness (unsigned int characterSize) const
 Get the thickness of the underline.
 
const TexturegetTexture (unsigned int characterSize) const
 Retrieve the texture containing the loaded glyphs of a certain size.
 
void setSmooth (bool smooth)
 Enable or disable the smooth filter.
 
bool isSmooth () const
 Tell whether the smooth filter is enabled or not.
 
Fontoperator= (const Font &right)
 Overload of assignment operator.
 

Detailed Description

Class for loading and manipulating character fonts.

Fonts can be loaded from a file, from memory or from a custom stream, and supports the most common types of fonts.

See the loadFromFile function for the complete list of supported formats.

Once it is loaded, a sf::Font instance provides three types of information about the font:

  • Global metrics, such as the line spacing
  • Per-glyph metrics, such as bounding box or kerning
  • Pixel representation of glyphs

Fonts alone are not very useful: they hold the font data but cannot make anything useful of it. To do so you need to use the sf::Text class, which is able to properly output text with several options such as character size, style, color, position, rotation, etc. This separation allows more flexibility and better performances: indeed a sf::Font is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Text is a lightweight object which can combine the glyphs data and metrics of a sf::Font to display any text on a render target. Note that it is also possible to bind several sf::Text instances to the same sf::Font.

It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a sf::Font must not be destructed while it is used by a sf::Text (i.e. never write a function that uses a local sf::Font instance for creating a text).

Usage example:

// Declare a new font
sf::Font font;
// Load it from a file
if (!font.loadFromFile("arial.ttf"))
{
// error...
}
// Create a text which uses our font
sf::Text text1;
text1.setFont(font);
text1.setCharacterSize(30);
// Create another text using the same font, but with different parameters
sf::Text text2;
text2.setFont(font);
text2.setCharacterSize(50);
Class for loading and manipulating character fonts.
Definition Font.hpp:49
bool loadFromFile(const std::string &filename)
Load the font from a file.
Graphical text that can be drawn to a render target.
Definition Text.hpp:49
void setFont(const Font &font)
Set the text's font.
@ Regular
Regular characters, no style.
Definition Text.hpp:58
@ Italic
Italic characters.
Definition Text.hpp:60
void setStyle(Uint32 style)
Set the text's style.
void setCharacterSize(unsigned int size)
Set the character size.

Apart from loading font files, and passing them to instances of sf::Text, you should normally not have to deal directly with this class. However, it may be useful to access the font metrics or rasterized glyphs for advanced usage.

Note that if the font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when using sf::Text. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

See also
sf::Text

Definition at line 48 of file Font.hpp.

Constructor & Destructor Documentation

◆ Font() [1/2]

sf::Font::Font ( )

Default constructor.

This constructor defines an empty font

◆ Font() [2/2]

sf::Font::Font ( const Font copy)

Copy constructor.

Parameters
copyInstance to copy

◆ ~Font()

sf::Font::~Font ( )

Destructor.

Cleans up all the internal resources used by the font

Member Function Documentation

◆ getGlyph()

const Glyph & sf::Font::getGlyph ( Uint32  codePoint,
unsigned int  characterSize,
bool  bold,
float  outlineThickness = 0 
) const

Retrieve a glyph of the font.

If the font is a bitmap font, not all character sizes might be available. If the glyph is not available at the requested size, an empty glyph is returned.

You may want to use hasGlyph to determine if the glyph exists before requesting it. If the glyph does not exist, a font specific default is returned.

Be aware that using a negative value for the outline thickness will cause distorted rendering.

Parameters
codePointUnicode code point of the character to get
characterSizeReference character size
boldRetrieve the bold version or the regular one?
outlineThicknessThickness of outline (when != 0 the glyph will not be filled)
Returns
The glyph corresponding to codePoint and characterSize

◆ getInfo()

const Info & sf::Font::getInfo ( ) const

Get the font information.

Returns
A structure that holds the font information

◆ getKerning()

float sf::Font::getKerning ( Uint32  first,
Uint32  second,
unsigned int  characterSize,
bool  bold = false 
) const

Get the kerning offset of two glyphs.

The kerning is an extra offset (negative) to apply between two glyphs when rendering them, to make the pair look more "natural". For example, the pair "AV" have a special kerning to make them closer than other characters. Most of the glyphs pairs have a kerning offset of zero, though.

Parameters
firstUnicode code point of the first character
secondUnicode code point of the second character
characterSizeReference character size
Returns
Kerning value for first and second, in pixels

◆ getLineSpacing()

float sf::Font::getLineSpacing ( unsigned int  characterSize) const

Get the line spacing.

Line spacing is the vertical offset to apply between two consecutive lines of text.

Parameters
characterSizeReference character size
Returns
Line spacing, in pixels

◆ getTexture()

const Texture & sf::Font::getTexture ( unsigned int  characterSize) const

Retrieve the texture containing the loaded glyphs of a certain size.

The contents of the returned texture changes as more glyphs are requested, thus it is not very relevant. It is mainly used internally by sf::Text.

Parameters
characterSizeReference character size
Returns
Texture containing the glyphs of the requested size

◆ getUnderlinePosition()

float sf::Font::getUnderlinePosition ( unsigned int  characterSize) const

Get the position of the underline.

Underline position is the vertical offset to apply between the baseline and the underline.

Parameters
characterSizeReference character size
Returns
Underline position, in pixels
See also
getUnderlineThickness

◆ getUnderlineThickness()

float sf::Font::getUnderlineThickness ( unsigned int  characterSize) const

Get the thickness of the underline.

Underline thickness is the vertical size of the underline.

Parameters
characterSizeReference character size
Returns
Underline thickness, in pixels
See also
getUnderlinePosition

◆ hasGlyph()

bool sf::Font::hasGlyph ( Uint32  codePoint) const

Determine if this font has a glyph representing the requested code point.

Most fonts only include a very limited selection of glyphs from specific Unicode subsets, like Latin, Cyrillic, or Asian characters.

While code points without representation will return a font specific default character, it might be useful to verify whether specific code points are included to determine whether a font is suited to display text in a specific language.

Parameters
codePointUnicode code point to check
Returns
True if the codepoint has a glyph representation, false otherwise

◆ isSmooth()

bool sf::Font::isSmooth ( ) const

Tell whether the smooth filter is enabled or not.

Returns
True if smoothing is enabled, false if it is disabled
See also
setSmooth

◆ loadFromFile()

bool sf::Font::loadFromFile ( const std::string &  filename)

Load the font from a file.

The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. Note that this function knows nothing about the standard fonts installed on the user's system, thus you can't load them directly.

Warning
SFML cannot preload all the font data in this function, so the file has to remain accessible until the sf::Font object loads a new font or is destroyed.
Parameters
filenamePath of the font file to load
Returns
True if loading succeeded, false if it failed
See also
loadFromMemory, loadFromStream

◆ loadFromMemory()

bool sf::Font::loadFromMemory ( const void *  data,
std::size_t  sizeInBytes 
)

Load the font from a file in memory.

The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.

Warning
SFML cannot preload all the font data in this function, so the buffer pointed by data has to remain valid until the sf::Font object loads a new font or is destroyed.
Parameters
dataPointer to the file data in memory
sizeInBytesSize of the data to load, in bytes
Returns
True if loading succeeded, false if it failed
See also
loadFromFile, loadFromStream

◆ loadFromStream()

bool sf::Font::loadFromStream ( InputStream stream)

Load the font from a custom stream.

The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. Warning: SFML cannot preload all the font data in this function, so the contents of stream have to remain valid as long as the font is used.

Warning
SFML cannot preload all the font data in this function, so the stream has to remain accessible until the sf::Font object loads a new font or is destroyed.
Parameters
streamSource stream to read from
Returns
True if loading succeeded, false if it failed
See also
loadFromFile, loadFromMemory

◆ operator=()

Font & sf::Font::operator= ( const Font right)

Overload of assignment operator.

Parameters
rightInstance to assign
Returns
Reference to self

◆ setSmooth()

void sf::Font::setSmooth ( bool  smooth)

Enable or disable the smooth filter.

When the filter is activated, the font appears smoother so that pixels are less noticeable. However if you want the font to look exactly the same as its source file, you should disable it. The smooth filter is enabled by default.

Parameters
smoothTrue to enable smoothing, false to disable it
See also
isSmooth

The documentation for this class was generated from the following file: