Documentation de SFML 2.6.1
Attention: cette page se réfère à une ancienne version de SFML. Cliquez ici pour passer à la dernière version.Loading...
Searching...
No Matches
This is the complete list of members for sf::Texture, including all inherited members.
bind(const Texture *texture, CoordinateType coordinateType=Normalized) | sf::Texture | static |
CoordinateType enum name | sf::Texture | |
copyToImage() const | sf::Texture | |
create(unsigned int width, unsigned int height) | sf::Texture | |
generateMipmap() | sf::Texture | |
getMaximumSize() | sf::Texture | static |
getNativeHandle() const | sf::Texture | |
getSize() const | sf::Texture | |
isRepeated() const | sf::Texture | |
isSmooth() const | sf::Texture | |
isSrgb() const | sf::Texture | |
loadFromFile(const std::string &filename, const IntRect &area=IntRect()) | sf::Texture | |
loadFromImage(const Image &image, const IntRect &area=IntRect()) | sf::Texture | |
loadFromMemory(const void *data, std::size_t size, const IntRect &area=IntRect()) | sf::Texture | |
loadFromStream(InputStream &stream, const IntRect &area=IntRect()) | sf::Texture | |
Normalized enum value | sf::Texture | |
operator=(const Texture &right) | sf::Texture | |
Pixels enum value | sf::Texture | |
RenderTarget (defined in sf::Texture) | sf::Texture | friend |
RenderTexture (defined in sf::Texture) | sf::Texture | friend |
setRepeated(bool repeated) | sf::Texture | |
setSmooth(bool smooth) | sf::Texture | |
setSrgb(bool sRgb) | sf::Texture | |
swap(Texture &right) | sf::Texture | |
Text (defined in sf::Texture) | sf::Texture | friend |
Texture() | sf::Texture | |
Texture(const Texture ©) | sf::Texture | |
update(const Uint8 *pixels) | sf::Texture | |
update(const Uint8 *pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y) | sf::Texture | |
update(const Texture &texture) | sf::Texture | |
update(const Texture &texture, unsigned int x, unsigned int y) | sf::Texture | |
update(const Image &image) | sf::Texture | |
update(const Image &image, unsigned int x, unsigned int y) | sf::Texture | |
update(const Window &window) | sf::Texture | |
update(const Window &window, unsigned int x, unsigned int y) | sf::Texture | |
~Texture() | sf::Texture |