Documentation of SFML 2.6.1

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sf::Text Class Reference

Graphical text that can be drawn to a render target. More...

#include <SFML/Graphics/Text.hpp>

Inheritance diagram for sf::Text:
sf::Drawable sf::Transformable

Public Types

enum  Style {
  Regular = 0 , Bold = 1 << 0 , Italic = 1 << 1 , Underlined = 1 << 2 ,
  StrikeThrough = 1 << 3
}
 Enumeration of the string drawing styles. More...
 

Public Member Functions

 Text ()
 Default constructor.
 
 Text (const String &string, const Font &font, unsigned int characterSize=30)
 Construct the text from a string, font and size.
 
void setString (const String &string)
 Set the text's string.
 
void setFont (const Font &font)
 Set the text's font.
 
void setCharacterSize (unsigned int size)
 Set the character size.
 
void setLineSpacing (float spacingFactor)
 Set the line spacing factor.
 
void setLetterSpacing (float spacingFactor)
 Set the letter spacing factor.
 
void setStyle (Uint32 style)
 Set the text's style.
 
void setColor (const Color &color)
 Set the fill color of the text.
 
void setFillColor (const Color &color)
 Set the fill color of the text.
 
void setOutlineColor (const Color &color)
 Set the outline color of the text.
 
void setOutlineThickness (float thickness)
 Set the thickness of the text's outline.
 
const StringgetString () const
 Get the text's string.
 
const FontgetFont () const
 Get the text's font.
 
unsigned int getCharacterSize () const
 Get the character size.
 
float getLetterSpacing () const
 Get the size of the letter spacing factor.
 
float getLineSpacing () const
 Get the size of the line spacing factor.
 
Uint32 getStyle () const
 Get the text's style.
 
const ColorgetColor () const
 Get the fill color of the text.
 
const ColorgetFillColor () const
 Get the fill color of the text.
 
const ColorgetOutlineColor () const
 Get the outline color of the text.
 
float getOutlineThickness () const
 Get the outline thickness of the text.
 
Vector2f findCharacterPos (std::size_t index) const
 Return the position of the index-th character.
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity.
 
FloatRect getGlobalBounds () const
 Get the global bounding rectangle of the entity.
 
void setPosition (float x, float y)
 set the position of the object
 
void setPosition (const Vector2f &position)
 set the position of the object
 
void setRotation (float angle)
 set the orientation of the object
 
void setScale (float factorX, float factorY)
 set the scale factors of the object
 
void setScale (const Vector2f &factors)
 set the scale factors of the object
 
void setOrigin (float x, float y)
 set the local origin of the object
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object
 
const Vector2fgetPosition () const
 get the position of the object
 
float getRotation () const
 get the orientation of the object
 
const Vector2fgetScale () const
 get the current scale of the object
 
const Vector2fgetOrigin () const
 get the local origin of the object
 
void move (float offsetX, float offsetY)
 Move the object by a given offset.
 
void move (const Vector2f &offset)
 Move the object by a given offset.
 
void rotate (float angle)
 Rotate the object.
 
void scale (float factorX, float factorY)
 Scale the object.
 
void scale (const Vector2f &factor)
 Scale the object.
 
const TransformgetTransform () const
 get the combined transform of the object
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object
 

Detailed Description

Graphical text that can be drawn to a render target.

sf::Text is a drawable class that allows to easily display some text with custom style and color on a render target.

It inherits all the functions from sf::Transformable: position, rotation, scale, origin. It also adds text-specific properties such as the font to use, the character size, the font style (bold, italic, underlined and strike through), the text color, the outline thickness, the outline color, the character spacing, the line spacing and the text to display of course. It also provides convenience functions to calculate the graphical size of the text, or to get the global position of a given character.

sf::Text works in combination with the sf::Font class, which loads and provides the glyphs (visual characters) of a given font.

The separation of sf::Font and sf::Text allows more flexibility and better performances: indeed a sf::Font is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Text is a lightweight object which can combine the glyphs data and metrics of a sf::Font to display any text on a render target.

It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a sf::Font must not be destructed while it is used by a sf::Text (i.e. never write a function that uses a local sf::Font instance for creating a text).

See also the note on coordinates and undistorted rendering in sf::Transformable.

Usage example:

// Declare and load a font
sf::Font font;
font.loadFromFile("arial.ttf");
// Create a text
sf::Text text("hello", font);
text.setCharacterSize(30);
text.setStyle(sf::Text::Bold);
text.setFillColor(sf::Color::Red);
// Draw it
window.draw(text);
static const Color Red
Red predefined color.
Definition Color.hpp:85
Class for loading and manipulating character fonts.
Definition Font.hpp:49
bool loadFromFile(const std::string &filename)
Load the font from a file.
Graphical text that can be drawn to a render target.
Definition Text.hpp:49
@ Bold
Bold characters.
Definition Text.hpp:59
See also
sf::Font, sf::Transformable

Definition at line 48 of file Text.hpp.

Member Enumeration Documentation

◆ Style

Enumeration of the string drawing styles.

Enumerator
Regular 

Regular characters, no style.

Bold 

Bold characters.

Italic 

Italic characters.

Underlined 

Underlined characters.

StrikeThrough 

Strike through characters.

Definition at line 56 of file Text.hpp.

Constructor & Destructor Documentation

◆ Text() [1/2]

sf::Text::Text ( )

Default constructor.

Creates an empty text.

◆ Text() [2/2]

sf::Text::Text ( const String string,
const Font font,
unsigned int  characterSize = 30 
)

Construct the text from a string, font and size.

Note that if the used font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when setting the character size. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

Parameters
stringText assigned to the string
fontFont used to draw the string
characterSizeBase size of characters, in pixels

Member Function Documentation

◆ findCharacterPos()

Vector2f sf::Text::findCharacterPos ( std::size_t  index) const

Return the position of the index-th character.

This function computes the visual position of a character from its index in the string. The returned position is in global coordinates (translation, rotation, scale and origin are applied). If index is out of range, the position of the end of the string is returned.

Parameters
indexIndex of the character
Returns
Position of the character

◆ getCharacterSize()

unsigned int sf::Text::getCharacterSize ( ) const

Get the character size.

Returns
Size of the characters, in pixels
See also
setCharacterSize

◆ getColor()

const Color & sf::Text::getColor ( ) const

Get the fill color of the text.

Returns
Fill color of the text
See also
setFillColor
Deprecated:
There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead.

◆ getFillColor()

const Color & sf::Text::getFillColor ( ) const

Get the fill color of the text.

Returns
Fill color of the text
See also
setFillColor

◆ getFont()

const Font * sf::Text::getFont ( ) const

Get the text's font.

If the text has no font attached, a NULL pointer is returned. The returned pointer is const, which means that you cannot modify the font when you get it from this function.

Returns
Pointer to the text's font
See also
setFont

◆ getGlobalBounds()

FloatRect sf::Text::getGlobalBounds ( ) const

Get the global bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the text in the global 2D world's coordinate system.

Returns
Global bounding rectangle of the entity

◆ getInverseTransform()

const Transform & sf::Transformable::getInverseTransform ( ) const
inherited

get the inverse of the combined transform of the object

Returns
Inverse of the combined transformations applied to the object
See also
getTransform

◆ getLetterSpacing()

float sf::Text::getLetterSpacing ( ) const

Get the size of the letter spacing factor.

Returns
Size of the letter spacing factor
See also
setLetterSpacing

◆ getLineSpacing()

float sf::Text::getLineSpacing ( ) const

Get the size of the line spacing factor.

Returns
Size of the line spacing factor
See also
setLineSpacing

◆ getLocalBounds()

FloatRect sf::Text::getLocalBounds ( ) const

Get the local bounding rectangle of the entity.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

Returns
Local bounding rectangle of the entity

◆ getOrigin()

const Vector2f & sf::Transformable::getOrigin ( ) const
inherited

get the local origin of the object

Returns
Current origin
See also
setOrigin

◆ getOutlineColor()

const Color & sf::Text::getOutlineColor ( ) const

Get the outline color of the text.

Returns
Outline color of the text
See also
setOutlineColor

◆ getOutlineThickness()

float sf::Text::getOutlineThickness ( ) const

Get the outline thickness of the text.

Returns
Outline thickness of the text, in pixels
See also
setOutlineThickness

◆ getPosition()

const Vector2f & sf::Transformable::getPosition ( ) const
inherited

get the position of the object

Returns
Current position
See also
setPosition

◆ getRotation()

float sf::Transformable::getRotation ( ) const
inherited

get the orientation of the object

The rotation is always in the range [0, 360].

Returns
Current rotation, in degrees
See also
setRotation

◆ getScale()

const Vector2f & sf::Transformable::getScale ( ) const
inherited

get the current scale of the object

Returns
Current scale factors
See also
setScale

◆ getString()

const String & sf::Text::getString ( ) const

Get the text's string.

The returned string is a sf::String, which can automatically be converted to standard string types. So, the following lines of code are all valid:

sf::String s1 = text.getString();
std::string s2 = text.getString();
std::wstring s3 = text.getString();
Utility string class that automatically handles conversions between types and encodings.
Definition String.hpp:46
Returns
Text's string
See also
setString

◆ getStyle()

Uint32 sf::Text::getStyle ( ) const

Get the text's style.

Returns
Text's style
See also
setStyle

◆ getTransform()

const Transform & sf::Transformable::getTransform ( ) const
inherited

get the combined transform of the object

Returns
Transform combining the position/rotation/scale/origin of the object
See also
getInverseTransform

◆ move() [1/2]

void sf::Transformable::move ( const Vector2f offset)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
const Vector2f & getPosition() const
get the position of the object
Parameters
offsetOffset
See also
setPosition

◆ move() [2/2]

void sf::Transformable::move ( float  offsetX,
float  offsetY 
)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
T x
X coordinate of the vector.
Definition Vector2.hpp:75
T y
Y coordinate of the vector.
Definition Vector2.hpp:76
Parameters
offsetXX offset
offsetYY offset
See also
setPosition

◆ rotate()

void sf::Transformable::rotate ( float  angle)
inherited

Rotate the object.

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
float getRotation() const
get the orientation of the object
Parameters
angleAngle of rotation, in degrees

◆ scale() [1/2]

void sf::Transformable::scale ( const Vector2f factor)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
void scale(float factorX, float factorY)
Scale the object.
Parameters
factorScale factors
See also
setScale

◆ scale() [2/2]

void sf::Transformable::scale ( float  factorX,
float  factorY 
)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
factorXHorizontal scale factor
factorYVertical scale factor
See also
setScale

◆ setCharacterSize()

void sf::Text::setCharacterSize ( unsigned int  size)

Set the character size.

The default size is 30.

Note that if the used font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when setting the character size. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

Parameters
sizeNew character size, in pixels
See also
getCharacterSize

◆ setColor()

void sf::Text::setColor ( const Color color)

Set the fill color of the text.

By default, the text's fill color is opaque white. Setting the fill color to a transparent color with an outline will cause the outline to be displayed in the fill area of the text.

Parameters
colorNew fill color of the text
See also
getFillColor
Deprecated:
There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead.

◆ setFillColor()

void sf::Text::setFillColor ( const Color color)

Set the fill color of the text.

By default, the text's fill color is opaque white. Setting the fill color to a transparent color with an outline will cause the outline to be displayed in the fill area of the text.

Parameters
colorNew fill color of the text
See also
getFillColor

◆ setFont()

void sf::Text::setFont ( const Font font)

Set the text's font.

The font argument refers to a font that must exist as long as the text uses it. Indeed, the text doesn't store its own copy of the font, but rather keeps a pointer to the one that you passed to this function. If the font is destroyed and the text tries to use it, the behavior is undefined.

Parameters
fontNew font
See also
getFont

◆ setLetterSpacing()

void sf::Text::setLetterSpacing ( float  spacingFactor)

Set the letter spacing factor.

The default spacing between letters is defined by the font. This factor doesn't directly apply to the existing spacing between each character, it rather adds a fixed space between them which is calculated from the font metrics and the character size. Note that factors below 1 (including negative numbers) bring characters closer to each other. By default the letter spacing factor is 1.

Parameters
spacingFactorNew letter spacing factor
See also
getLetterSpacing

◆ setLineSpacing()

void sf::Text::setLineSpacing ( float  spacingFactor)

Set the line spacing factor.

The default spacing between lines is defined by the font. This method enables you to set a factor for the spacing between lines. By default the line spacing factor is 1.

Parameters
spacingFactorNew line spacing factor
See also
getLineSpacing

◆ setOrigin() [1/2]

void sf::Transformable::setOrigin ( const Vector2f origin)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
originNew origin
See also
getOrigin

◆ setOrigin() [2/2]

void sf::Transformable::setOrigin ( float  x,
float  y 
)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
xX coordinate of the new origin
yY coordinate of the new origin
See also
getOrigin

◆ setOutlineColor()

void sf::Text::setOutlineColor ( const Color color)

Set the outline color of the text.

By default, the text's outline color is opaque black.

Parameters
colorNew outline color of the text
See also
getOutlineColor

◆ setOutlineThickness()

void sf::Text::setOutlineThickness ( float  thickness)

Set the thickness of the text's outline.

By default, the outline thickness is 0.

Be aware that using a negative value for the outline thickness will cause distorted rendering.

Parameters
thicknessNew outline thickness, in pixels
See also
getOutlineThickness

◆ setPosition() [1/2]

void sf::Transformable::setPosition ( const Vector2f position)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
positionNew position
See also
move, getPosition

◆ setPosition() [2/2]

void sf::Transformable::setPosition ( float  x,
float  y 
)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
xX coordinate of the new position
yY coordinate of the new position
See also
move, getPosition

◆ setRotation()

void sf::Transformable::setRotation ( float  angle)
inherited

set the orientation of the object

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

Parameters
angleNew rotation, in degrees
See also
rotate, getRotation

◆ setScale() [1/2]

void sf::Transformable::setScale ( const Vector2f factors)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorsNew scale factors
See also
scale, getScale

◆ setScale() [2/2]

void sf::Transformable::setScale ( float  factorX,
float  factorY 
)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorXNew horizontal scale factor
factorYNew vertical scale factor
See also
scale, getScale

◆ setString()

void sf::Text::setString ( const String string)

Set the text's string.

The string argument is a sf::String, which can automatically be constructed from standard string types. So, the following calls are all valid:

text.setString("hello");
text.setString(L"hello");
text.setString(std::string("hello"));
text.setString(std::wstring(L"hello"));

A text's string is empty by default.

Parameters
stringNew string
See also
getString

◆ setStyle()

void sf::Text::setStyle ( Uint32  style)

Set the text's style.

You can pass a combination of one or more styles, for example sf::Text::Bold | sf::Text::Italic. The default style is sf::Text::Regular.

Parameters
styleNew style
See also
getStyle

The documentation for this class was generated from the following file: